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Math & Science in Video Games for n00bs

In this lesson, students will use mathematical and scientific reasoning to run experiments, analyze their data and improve their very own video game.

Science
Math
Economics
Design
Grades 3 - 7

Learn how you can bring this activity to your classroom and the kinds of outcomes and resources required to support it.

Learning Objectives

  • Learn tools in Unity to play, edit, translate, scale and duplicate objects in order to create a game.
  • Practice the scientific method by observing, recording and analysing data from playtesting student games.
  • Use mathematical thinking and processes to support increasing or decreasing the challenge of their game.

Skills

Creative & Critical Thinking
Communicating
Collaborating
Evaluating
Analyzing data and information
Applying and innovating
Number & Computational fluency
Data and probability
Understanding and solving

Estimated time

3 optional sessions
45-60 minutes per session